----------------
Landing Site
Extra - asset_id: 1655756413
> Save Station; Heals? True; Spawn Point; Default Node
  * Layers: default
  > Door to Service Access
      Any of the following:
          Use Screw Attack (Space Jump)
          All of the following:
              Shoot Light Beam
              Any of the following:
                  Space Jump Boots
                  # Double Bomb Jump
                  Morph Ball Bomb and Morph Ball and Bomb Jump (Beginner)
          All of the following:
              Morph Ball Bomb and Morph Ball and Bomb Jump (Intermediate) and Standable Terrain (Intermediate)
              Any of the following:
                  # https://youtu.be/OCe9eNqZ5Xw
                  Use Screw Attack (No Space Jump)
                  # https://youtu.be/wSf5vZLDQJc
                  Slope Jump (Advanced)
          All of the following:
              Space Jump Boots
              Any of the following:
                  # https://youtu.be/3GVI57iiDLQ
                  Morph Ball Bomb and Morph Ball and Bomb Space Jump (Intermediate)
                  # https://youtu.be/2CiS4gXpBU8
                  Slope Jump (Intermediate)
                  # https://www.youtube.com/watch?v=GBTZk7ZSDuo
                  Standable Terrain (Intermediate)
  > Door to Hive Access Tunnel
      After Landing Site Webs
  > Event - Landing Site Webs
      Trivial
  > Keybearer Corpse (M-Dhe)
      Trivial

> Door to Service Access; Heals? False
  * Layers: default
  * Normal Door to Service Access/Door to Landing Site
  * Extra - dock_name: North
  > Save Station
      Trivial

> Door to Hive Access Tunnel; Heals? False
  * Layers: default
  * Normal Door to Hive Access Tunnel/Door to Landing Site
  * Extra - dock_name: East1
  > Save Station
      After Landing Site Webs
  > Event - Landing Site Webs
      All of the following:
          Knowledge (Beginner)
          Any of the following:
              Use Screw Attack (Space Jump)
              Boost Ball and Morph Ball

> Event - Landing Site Webs; Heals? False
  * Layers: default
  * Event Landing Site Webs
  > Save Station
      Trivial
  > Door to Hive Access Tunnel
      Trivial

> Keybearer Corpse (M-Dhe); Heals? False
  * Layers: default
  * Hint
  * Extra - hint_index: 11
  * Extra - string_asset_id: 3820230591
  > Save Station
      Trivial

----------------
Service Access
Extra - asset_id: 2679590972
> Door to Landing Site; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Landing Site/Door to Service Access
  * Extra - dock_name: South
  > Door to Path of Honor
      Trivial
  > Door to Meeting Grounds
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              # https://www.youtube.com/watch?v=AS9Qyvo2Zn4
              Boost Ball and Wall Boost (Beginner)

> Door to Path of Honor; Heals? False
  * Layers: default
  * Normal Door to Path of Honor/Door to Service Access
  * Extra - dock_name: East
  > Door to Landing Site
      Trivial

> Morph Ball Door to Meeting Grounds; Heals? False
  * Layers: default
  * Morph Ball Door to Meeting Grounds/Morph Ball Door to Service Access
  * Extra - dock_name: West11
  > Door to Landing Site
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              # https://www.youtube.com/watch?v=AS9Qyvo2Zn4&t=12s
              Boost Ball and Wall Boost (Expert)
  > Morph Ball Door to Path of Honor
      All of the following:
          Morph Ball
          Any of the following:
              All of the following:
                  Boost Ball
                  Any of the following:
                      Morph Ball Bomb
                      # https://www.youtube.com/watch?v=uX43xa3gzOU&t=4s
                      Screw Attack into Tunnels/Openings (Advanced) and Wall Boost (Advanced) and Use Screw Attack (Space Jump)
                      # https://www.youtube.com/watch?v=uX43xa3gzOU
                      Wall Boost (Expert)
              # https://www.youtube.com/watch?v=EwI7g7_i2qI
              Morph Ball Bomb and Movement (Advanced)
  > Door to Meeting Grounds
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              # https://www.youtube.com/watch?v=AS9Qyvo2Zn4&t=6s
              Boost Ball and Wall Boost (Advanced)

> Morph Ball Door to Path of Honor; Heals? False
  * Layers: default
  * Morph Ball Door to Path of Honor/Morph Ball Door to Service Access
  * Extra - dock_name: East1
  > Door to Landing Site
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              # https://www.youtube.com/watch?v=AS9Qyvo2Zn4&t=12s
              Boost Ball and Wall Boost (Expert)
  > Morph Ball Door to Meeting Grounds
      All of the following:
          Morph Ball
          Any of the following:
              Boost Ball
              # https://www.youtube.com/watch?v=EwI7g7_i2qI&t=14s
              Movement (Advanced)
  > Door to Meeting Grounds
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              # https://www.youtube.com/watch?v=AS9Qyvo2Zn4&t=6s
              Boost Ball and Wall Boost (Advanced)

> Door to Meeting Grounds; Heals? False
  * Layers: default
  * Super Missile Blast Shield to Meeting Grounds/Door to Service Access
  * Extra - dock_name: West
  > Door to Landing Site
      All of the following:
          Morph Ball
          Any of the following:
              Morph Ball Bomb
              # https://www.youtube.com/watch?v=AS9Qyvo2Zn4
              Boost Ball and Wall Boost (Beginner)

----------------
Hive Access Tunnel
Extra - asset_id: 2970881060
> Door to Landing Site; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Landing Site/Door to Hive Access Tunnel
  * Extra - dock_name: West
  > Dock to Hive Chamber A
      Trivial
  > Translator Gate
      Trivial

> Door to Hive Transport Area; Heals? False
  * Layers: default
  * Normal Door to Hive Transport Area/Door to Hive Access Tunnel
  * Extra - dock_name: East
  > Translator Gate
      Trivial

> Dock to Hive Chamber A; Heals? False
  * Layers: default
  * Open Passage to Hive Chamber A/Dock to Hive Access Tunnel
  * Extra - dock_name: Floor

> Translator Gate; Heals? False
  * Layers: default
  * Configurable Node
  * Extra - gate_index: 0
  * Extra - vanilla_actual: Violet
  * Extra - vanilla_color: Violet
  > Door to Landing Site
      Trivial
  > Door to Hive Transport Area
      Trivial

----------------
Path of Honor
Extra - asset_id: 2068656603
> Morph Ball Door to Hall of Honored Dead; Heals? False
  * Layers: default
  * Morph Ball Door to Hall of Honored Dead/Morph Ball Door to Path of Honor
  * Extra - dock_name: NorthUpper
  > Morph Ball Door to Service Access
      Morph Ball

> Door to Service Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Service Access/Door to Path of Honor
  * Extra - dock_name: West
  > Door to Hall of Honored Dead
      Any of the following:
          Space Jump Boots
          # Double Bomb Jump
          Morph Ball Bomb and Morph Ball and Bomb Jump (Beginner)

> Door to Hall of Honored Dead; Heals? False
  * Layers: default
  * Seeker Launcher Blast Shield to Hall of Honored Dead/Door to Path of Honor
  * <https://youtu.be/Myr8MRM5ZDc&t=24>
  * Extra - dock_name: North
  * Override default lock requirement:
    Any of the following:
        Destroy Seeker Locks
        Missile and Seeker Locks without Seeker Missiles (Advanced) and Use Screw Attack (Space Jump)

  > Door to Service Access
      Trivial

> Morph Ball Door to Service Access; Heals? False
  * Layers: default
  * Morph Ball Door to Service Access/Morph Ball Door to Path of Honor
  * Extra - dock_name: WestUpper
  > Morph Ball Door to Hall of Honored Dead
      Morph Ball

----------------
Meeting Grounds
Extra - asset_id: 2606692981
> Morph Ball Door to Service Access; Heals? False
  * Layers: default
  * Morph Ball Door to Service Access/Morph Ball Door to Meeting Grounds
  * Extra - dock_name: EastTop
  > Bottom of Halfpipe
      Morph Ball

> Door to Hall of Eyes; Heals? False
  * Layers: default
  * Normal Door to Hall of Eyes/Door to Meeting Grounds
  * Extra - dock_name: North
  > Bottom of Halfpipe
      Trivial

> Door to Service Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Super Missile Blast Shield to Service Access/Door to Meeting Grounds
  * Extra - dock_name: EastBottom
  > Bottom of Halfpipe
      Trivial

> Door to Temple Transport C; Heals? False
  * Layers: default
  * Normal Door to Temple Transport C/Door to Meeting Grounds
  * Extra - dock_name: East1
  > Translator Gate
      Trivial

> Bottom of Halfpipe; Heals? False
  * Layers: default
  > Morph Ball Door to Service Access
      All of the following:
          Morph Ball
          Any of the following:
              Boost Ball
              # https://www.youtube.com/watch?v=Ar9fSoMxqqs
              Standable Terrain (Beginner) and Use Screw Attack (Space Jump)
              All of the following:
                  Space Jump Boots and Standable Terrain (Intermediate)
                  Any of the following:
                      # https://www.youtube.com/watch?v=1gnwqBbhhJk
                      Before Torvus Energy Returned and Slope Jump (Intermediate)
                      # https://www.youtube.com/watch?v=Ar9fSoMxqqs&t=14s
                      Morph Ball Bomb and Bomb Space Jump (Intermediate)
  > Door to Hall of Eyes
      Trivial
  > Door to Service Access
      Trivial
  > Translator Gate
      Trivial
  > Lore Scan
      Trivial

> Translator Gate; Heals? False
  * Layers: default
  * Configurable Node
  * Extra - gate_index: 1
  * Extra - vanilla_actual: Violet
  * Extra - vanilla_color: Amber
  > Door to Temple Transport C
      Trivial
  > Bottom of Halfpipe
      Trivial

> Lore Scan; Heals? False
  * Layers: default
  * Hint
  * Extra - translator: Violet
  * Extra - string_asset_id: 2558035195
  > Bottom of Halfpipe
      Trivial

----------------
Hive Transport Area
Extra - asset_id: 2485094202
> Door to Industrial Site; Heals? False
  * Layers: default
  * Normal Door to Industrial Site/Door to Hive Transport Area
  * Extra - dock_name: East_Upper
  > Top of Elevator
      Trivial

> Door to Hive Access Tunnel; Heals? False
  * Layers: default
  * Normal Door to Hive Access Tunnel/Door to Hive Transport Area
  * Extra - dock_name: West
  > Translator Gate
      Trivial

> Door to Hive Chamber C; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Hive Chamber C/Door to Hive Transport Area
  * Extra - dock_name: group35_blue_01_Temple_Hive_1_4_East_BigDoor
  > Top of Elevator
      Scan Visor

> Top of Elevator; Heals? False
  * Layers: default
  > Door to Industrial Site
      Trivial
  > Door to Hive Chamber C
      Scan Visor
  > Translator Gate
      Trivial

> Translator Gate; Heals? False
  * Layers: default
  * Configurable Node
  * Extra - gate_index: 2
  * Extra - vanilla_actual: Violet
  * Extra - vanilla_color: Violet
  > Door to Hive Access Tunnel
      Trivial
  > Top of Elevator
      Trivial

----------------
Hive Chamber A
Extra - asset_id: 1353937573
Hint Features - Boss
> Dock to Hive Access Tunnel; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Open Passage to Hive Access Tunnel/Dock to Hive Chamber A
  * Extra - dock_name: Ceiling
  > Door to Hive Tunnel
      After Hive Chamber A Gates
  > Pickup (Missile)
      After Bomb Guardian
  > Event - Hive Chamber A Gates
      Scan Visor

> Door to Hive Tunnel; Heals? False
  * Layers: default
  * Normal Door to Hive Tunnel/Door to Hive Chamber A
  * Extra - dock_name: East
  > Pickup (Missile)
      After Bomb Guardian and After Hive Chamber A Gates

> Pickup (Missile); Heals? False
  * Layers: default
  * Pickup 0; Category? Minor
  * Extra - location_data: frozendict.frozendict({'type': 'standard', 'exclude_memo_from_removal': False, 'original_model': 'MissileLauncher', 'connections': (), 'removals': (403046970,), 'collision_offset': frozendict.frozendict({'x': 0.0, 'y': 0.0, 'z': 1.0}), 'instances': frozendict.frozendict({'pickup': 403046964, 'hud_memo': 403046974, 'streamed_audio': 403046966, 'sound': 403046975, 'audio_fade': 403046967})})
  > Door to Hive Tunnel
      After Hive Chamber A Gates
  > Event - Hive Chamber A Gates
      Trivial

> Event - Hive Chamber A Gates; Heals? False
  * Layers: default
  * Event Hive Chamber A Gates
  > Door to Hive Tunnel
      Trivial
  > Pickup (Missile)
      After Bomb Guardian

----------------
Hall of Honored Dead
Extra - asset_id: 3098756660
Hint Features - Boost Spinner, Luminoth Corpse, Portal
> Door to Path of Honor; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Seeker Launcher Blast Shield to Path of Honor/Door to Hall of Honored Dead
  * https://www.youtube.com/watch?v=Tb0XJ6Y5WH4
  * Extra - dock_name: South
  * Override default lock requirement:
    Any of the following:
        Destroy Seeker Locks
        Missile and Seeker Locks without Seeker Missiles (Advanced) and Use Screw Attack (Space Jump)

  > Morph Ball Door to Path of Honor
      Any of the following:
          # https://www.youtube.com/watch?v=JRT1SEeWKv8
          Screw Attack into Tunnels/Openings (Intermediate) and Use Screw Attack (Space Jump)
          All of the following:
              Morph Ball
              Any of the following:
                  # https://www.youtube.com/watch?v=JRT1SEeWKv8&t=17s
                  Space Jump Boots and Instant Morph (Intermediate)
                  # https://www.youtube.com/watch?v=HONrAsUcklM
                  Morph Ball Bomb and Bomb Space Jump (Expert) and Instant Morph (Expert)
  > Pickup (Seeker Launcher)
      All of the following:
          Boost Ball and Morph Ball
          Any of the following:
              Morph Ball Bomb
              # Use Power Bombs to exit Boost Ball Spinner -> https://www.youtube.com/watch?v=vhNErIRYcMc
              Power Bomb ≥ 3 and Knowledge (Beginner)
          Any of the following:
              Enabled Allow Vanilla Seeker Launcher
              Missile ≥ 5 and Seeker Launcher

> Morph Ball Door to Path of Honor; Heals? False
  * Layers: default
  * Morph Ball Door to Path of Honor/Morph Ball Door to Hall of Honored Dead
  * Extra - dock_name: South_Morphball
  > Door to Path of Honor
      Trivial

> Pickup (Seeker Launcher); Heals? False
  * Layers: default
  * Pickup 1; Category? Major
  * Extra - location_data: frozendict.frozendict({'type': 'standard', 'exclude_memo_from_removal': False, 'original_model': 'SeekerLauncher', 'connections': (frozendict.frozendict({'target': 201785715, 'message': 'ACTV'}), frozendict.frozendict({'target': 201785715, 'message': 'ZERO'})), 'removals': (458849, 201785680, 458920), 'collision_offset': frozendict.frozendict({'x': 0.0, 'y': 0.0, 'z': 1.0}), 'instances': frozendict.frozendict({'pickup': 458839, 'hud_memo': 458848, 'streamed_audio': 458847, 'sound': 458841, 'audio_fade': 458851})})
  > Door to Path of Honor
      Trivial

----------------
Hall of Eyes
Extra - asset_id: 1198237772
> Door to Path of Eyes; Heals? False
  * Layers: default
  * Super Missile Blast Shield to Path of Eyes/Door to Hall of Eyes
  * Extra - dock_name: West
  > Portal to Base Access
      Trivial

> Door to Meeting Grounds; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Meeting Grounds/Door to Hall of Eyes
  * Extra - dock_name: South
  > Portal to Base Access
      Any of the following:
          Space Jump Boots
          # Double Bomb Jump
          Morph Ball Bomb and Morph Ball and Bomb Jump (Beginner)

> Portal to Base Access; Heals? False
  * Layers: default
  * Dark Portal to Base Access/Portal to Hall of Eyes
  * Extra - dock_name: Docks_VirtualNorth
  > Door to Path of Eyes
      Trivial
  > Door to Meeting Grounds
      Trivial

----------------
Temple Transport C
Extra - asset_id: 2918020398
> Door to Meeting Grounds; Heals? False
  * Layers: default
  * Normal Door to Meeting Grounds/Door to Temple Transport C
  * Extra - dock_name: blue_0M_Temple_hall_West
  > Elevator to Great Temple
      Scan Visor

> Elevator to Great Temple; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Temple Transport C/Elevator to Temple Grounds; Custom name: Torvus Quadrant
  * Extra - scan_asset_id: 1116828519
  * Extra - teleporter_instance_id: 589851
  * Extra - keep_name_when_vanilla: False
  > Door to Meeting Grounds
      Trivial

----------------
Industrial Site
Extra - asset_id: 1655474884
> Door to Agon Transport Access; Heals? False
  * Layers: default
  * Normal Door to Agon Transport Access/Door to Industrial Site
  * Extra - dock_name: East
  > Translator Gate
      Trivial
  > Keybearer Corpse (J-Fme)
      Trivial

> Door to Collapsed Tunnel; Heals? False
  * Layers: default
  * Normal Door to Collapsed Tunnel/Door to Industrial Site
  * Extra - dock_name: North
  > Front of Crate Terminal
      Trivial
  > Front of Translator Gate
      After Industrial Site Bridge

> Door to Hive Transport Area; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Hive Transport Area/Door to Industrial Site
  * Extra - dock_name: West
  > Event - Gate
      All of the following:
          Scan Visor
          Any of the following:
              Missile ≥ 2 or Power Beam
              All of the following:
                  Knowledge (Beginner)
                  Any of the following:
                      Missile or Use Screw Attack (Space Jump)
                      All of the following:
                          Morph Ball
                          Morph Ball Bomb or Power Bomb
                      All of the following:
                          Charge Beam
                          Any of the following:
                              Dark Beam and Dark Ammo ≥ 10
                              Light Beam and Light Ammo ≥ 10
                              Annihilator Beam and Dark Ammo ≥ 5 and Light Ammo ≥ 5
  > Front of Crate Terminal
      Any of the following:
          After Industrial Site Gate
          Space Jump Boots and Instant Morph (Advanced)
          # https://www.youtube.com/watch?v=X4Wd2rswYFk&t=10s
          Morph Ball Bomb and Morph Ball and Bomb Jump (Intermediate)
          # https://www.youtube.com/watch?v=X4Wd2rswYFk
          Screw Attack into Tunnels/Openings (Beginner) and Use Screw Attack (Space Jump)

> Event - Gate; Heals? False
  * Layers: default
  * Event Industrial Site Gate
  > Door to Hive Transport Area
      Trivial

> Front of Crate Terminal; Heals? False
  * Layers: default
  > Door to Collapsed Tunnel
      Any of the following:
          Space Jump Boots
          # Double Bomb Jump
          Morph Ball Bomb and Morph Ball and Bomb Jump (Beginner)
  > Door to Hive Transport Area
      Any of the following:
          After Industrial Site Gate
          Space Jump Boots and Instant Morph (Advanced)
          # https://www.youtube.com/watch?v=X4Wd2rswYFk&t=20s
          Morph Ball Bomb and Morph Ball and Bomb Jump (Intermediate)
          # https://www.youtube.com/watch?v=X4Wd2rswYFk&t=6s
          Movement (Beginner) and Use Screw Attack (Space Jump)
  > Event - Gate
      All of the following:
          Scan Visor and Knowledge (Beginner)
          Any of the following:
              All of the following:
                  Open Gates from Behind (Beginner)
                  Any of the following:
                      # Missiles: https://www.youtube.com/watch?v=ZdaarmDKjuA
                      Missile or Shoot Darkburst or Shoot Sunburst
                      Annihilator Beam and Charge Beam and Dark Ammo ≥ 5 and Light Ammo ≥ 5
              All of the following:
                  Space Jump Boots and Open Gates from Behind (Intermediate)
                  Any of the following:
                      Power Beam
                      All of the following:
                          Charge Beam
                          Any of the following:
                              Dark Beam and Dark Ammo ≥ 10
                              Light Beam and Light Ammo ≥ 10
  > Front of Translator Gate
      Any of the following:
          Scan Visor or Space Jump Boots or Slope Jump (Intermediate)
          # Double Bomb Jump
          Morph Ball Bomb and Morph Ball and Bomb Jump (Beginner)
          Screw Attack and Standable Terrain (Beginner)

> Front of Translator Gate; Heals? False
  * Layers: default
  > Door to Collapsed Tunnel
      After Industrial Site Bridge
  > Front of Crate Terminal
      Trivial
  > Translator Gate
      Trivial
  > Event - Bridge
      All of the following:
          Scan Visor
          Any of the following:
              Missile ≥ 2 or Power Beam
              All of the following:
                  Charge Beam and Knowledge (Beginner)
                  Any of the following:
                      Dark Beam and Dark Ammo ≥ 10
                      Light Beam and Light Ammo ≥ 10
                      Annihilator Beam and Dark Ammo ≥ 10 and Light Ammo ≥ 10

> Translator Gate; Heals? False
  * Layers: default
  * Configurable Node
  * Extra - gate_index: 3
  * Extra - vanilla_actual: Violet
  * Extra - vanilla_color: Violet
  > Door to Agon Transport Access
      Trivial
  > Front of Translator Gate
      Trivial

> Keybearer Corpse (J-Fme); Heals? False
  * Layers: default
  * Hint
  * Extra - hint_index: 15
  * Extra - string_asset_id: 1696621841
  > Door to Agon Transport Access
      Trivial

> Event - Bridge; Heals? False
  * Layers: default
  * Event Industrial Site Bridge
  > Front of Translator Gate
      Trivial

----------------
Hive Chamber C
Extra - asset_id: 4219746340
> Door to Hive Save Station; Heals? False
  * Layers: default
  * Normal Door to Hive Save Station/Door to Hive Chamber C
  * Extra - dock_name: North1
  > Door to Hive Transport Area
      Trivial
  > Morph Ball Door to Hive Chamber B
      Morph Ball

> Door to Hive Transport Area; Heals? False
  * Layers: default
  * Normal Door to Hive Transport Area/Door to Hive Chamber C
  * Extra - dock_name: blue_01_Temple_Hive_1_4_West_BigDoor
  > Door to Hive Save Station
      Trivial
  > Morph Ball Door to Hive Chamber B
      Morph Ball

> Morph Ball Door to Hive Chamber B; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Morph Ball Door to Hive Chamber B/Morph Ball Door to Hive Chamber C
  * Extra - dock_name: South
  > Door to Hive Save Station
      Morph Ball
  > Door to Hive Transport Area
      Morph Ball

----------------
Hive Tunnel
Extra - asset_id: 360901706
> Door to Command Chamber; Heals? False
  * Layers: default
  * Normal Door to Command Chamber/Door to Hive Tunnel
  * Extra - dock_name: East1
  > Door to Hive Chamber A
      After Hive Tunnel Web
  > Event - Hive Tunnel Web
      All of the following:
          Open Gates from Behind (Beginner)
          Shoot Darkburst or Shoot Sonic Boom

> Door to Hive Chamber A; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Hive Chamber A/Door to Hive Tunnel
  * Extra - dock_name: West
  > Door to Command Chamber
      After Hive Tunnel Web
  > Event - Hive Tunnel Web
      Trivial

> Event - Hive Tunnel Web; Heals? False
  * Layers: default
  * Event Hive Tunnel Web
  > Door to Command Chamber
      Trivial
  > Door to Hive Chamber A
      Trivial

----------------
Path of Eyes
Extra - asset_id: 3997643454
> Door to Windchamber Gateway; Heals? False
  * Layers: default
  * Super Missile Blast Shield to Windchamber Gateway/Door to Path of Eyes
  * Extra - dock_name: North
  > Front of Center Door
      After Path of Eyes Light Block to Windchamber Gateway

> Portal from Abandoned Base; Heals? False; Spawn Point; Default Node
  * Layers: default
  * No Return Portal to Abandoned Base/Portal to Path of Eyes
  * Extra - dock_name: VirtualNorth
  > Door to Hall of Eyes
      Trivial

> Door to Hall of Eyes; Heals? False
  * Layers: default
  * Super Missile Blast Shield to Hall of Eyes/Door to Path of Eyes
  * Extra - dock_name: East
  > Front of Translator Gate
      All of the following:
          Morph Ball
          Any of the following:
              After Path of Eyes Light Block In Tunnel
              # https://www.youtube.com/watch?v=7F4KsElTUPg
              Morph Ball Bomb and Boost Ball and Bomb Jump (Advanced) and Movement (Advanced) and NTSC
  > Front of Center Door
      Any of the following:
          Space Jump Boots
          All of the following:
              Shoot Light Beam
              Any of the following:
                  Slope Jump (Intermediate)
                  # Double Bomb Jump
                  Morph Ball Bomb and Morph Ball and Bomb Jump (Beginner)

> Door to Torvus Transport Access; Heals? False
  * Layers: default
  * Normal Door to Torvus Transport Access/Door to Path of Eyes
  * Extra - dock_name: South
  > Translator Gate
      Trivial

> Event - Light Block to Windchamber Gateway; Heals? False
  * Layers: default
  * Event Path of Eyes Light Block to Windchamber Gateway
  > Front of Center Door
      Trivial

> Event - Light Block In Tunnel; Heals? False
  * Layers: default
  * Event Path of Eyes Light Block In Tunnel
  > Door to Hall of Eyes
      Trivial
  > Front of Translator Gate
      Morph Ball

> Front of Translator Gate; Heals? False
  * Layers: default
  > Door to Hall of Eyes
      All of the following:
          Morph Ball
          Any of the following:
              After Path of Eyes Light Block In Tunnel
              # https://www.youtube.com/watch?v=EgQDV6dbPu4
              Morph Ball Bomb and Boost Ball and Bomb Jump (Intermediate) and Movement (Intermediate) and NTSC
  > Event - Light Block In Tunnel
      Morph Ball and Shoot Light Beam
  > Translator Gate
      Trivial
  > Lore Scan
      Morph Ball
  > Front of Center Door
      Any of the following:
          Space Jump Boots
          # Double Bomb Jump
          Morph Ball Bomb and Morph Ball and Bomb Jump (Beginner)

> Translator Gate; Heals? False
  * Layers: default
  * Configurable Node
  * Extra - gate_index: 4
  * Extra - vanilla_actual: Amber
  * Extra - vanilla_color: Amber
  > Door to Torvus Transport Access
      Trivial
  > Front of Translator Gate
      Trivial

> Lore Scan; Heals? False
  * Layers: default
  * Hint
  * Extra - translator: Violet
  * Extra - string_asset_id: 2392838062
  > Front of Translator Gate
      Morph Ball

> Front of Center Door; Heals? False
  * Layers: default
  > Door to Windchamber Gateway
      After Path of Eyes Light Block to Windchamber Gateway
  > Door to Hall of Eyes
      Any of the following:
          Space Jump Boots
          # Double Bomb Jump
          Morph Ball Bomb and Morph Ball and Bomb Jump (Intermediate)
  > Event - Light Block to Windchamber Gateway
      Shoot Light Beam
  > Front of Translator Gate
      Any of the following:
          Space Jump Boots and Standable Terrain (Intermediate)
          All of the following:
              Shoot Light Beam
              Any of the following:
                  Space Jump Boots
                  # https://www.youtube.com/watch?v=CXuhD9ongbc
                  Morph Ball Bomb and Morph Ball and Bomb Space Jump (Ludicrous)

----------------
Agon Transport Access
Extra - asset_id: 2744240555
> Door to Transport to Agon Wastes; Heals? False
  * Layers: default
  * Normal Door to Transport to Agon Wastes/Door to Agon Transport Access
  * Extra - dock_name: South
  > Door to Industrial Site
      Trivial

> Door to Industrial Site; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Industrial Site/Door to Agon Transport Access
  * Extra - dock_name: West
  > Door to Transport to Agon Wastes
      Trivial

----------------
Collapsed Tunnel
Extra - asset_id: 1536348486
> Door to Temple Assembly Site; Heals? False
  * Layers: default
  * Normal Door to Temple Assembly Site/Door to Collapsed Tunnel
  * Extra - dock_name: A__North1
  > Door to Industrial Site
      Morph Ball

> Door to Industrial Site; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Industrial Site/Door to Collapsed Tunnel
  * Extra - dock_name: A__South
  > Door to Temple Assembly Site
      Morph Ball

----------------
Hive Chamber B
Extra - asset_id: 494654382
Hint Features - Morph Ball Tunnel
> Morph Ball Door to Hive Chamber C; Heals? False
  * Layers: default
  * Morph Ball Door to Hive Chamber C/Morph Ball Door to Hive Chamber B
  * Extra - dock_name: North
  > Door to Hive Storage
      Morph Ball
  > Pickup (Missile)
      All of the following:
          Morph Ball
          Morph Ball Bomb or Power Bomb

> Door to Hive Storage; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Hive Storage/Door to Hive Chamber B
  * Extra - dock_name: South
  > Morph Ball Door to Hive Chamber C
      Morph Ball

> Pickup (Missile); Heals? False
  * Layers: default
  * Pickup 2; Category? Minor
  * Extra - location_data: frozendict.frozendict({'type': 'standard', 'exclude_memo_from_removal': False, 'original_model': 'MissileExpansion', 'connections': (), 'removals': (269549875,), 'collision_offset': frozendict.frozendict({'x': 0.0, 'y': 0.0, 'z': 1.0}), 'instances': frozendict.frozendict({'pickup': 269549883, 'hud_memo': 269549873, 'streamed_audio': 269549874, 'sound': 269549881, 'audio_fade': 269549879})})
  > Morph Ball Door to Hive Chamber C
      Morph Ball

----------------
Hive Save Station
Extra - asset_id: 341957679
Extra - unlocked_save_station: True
> Save Station; Heals? True; Spawn Point; Default Node
  * Layers: default
  > Door to Hive Chamber C
      Trivial

> Door to Hive Chamber C; Heals? False
  * Layers: default
  * Normal Door to Hive Chamber C/Door to Hive Save Station
  * Extra - dock_name: South
  > Save Station
      Trivial

----------------
Command Chamber
Extra - asset_id: 3592880139
> Door to Hive Storage; Heals? False
  * Layers: default
  * Normal Door to Hive Storage/Door to Command Chamber
  * Extra - dock_name: East
  > Door to Hive Tunnel
      After Command Chamber Gate

> Door to Hive Tunnel; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Hive Tunnel/Door to Command Chamber
  * Extra - dock_name: West2
  > Door to Hive Storage
      After Command Chamber Gate
  > Event - Command Chamber Gate
      Morph Ball Bomb and Morph Ball and Scan Visor

> Event - Command Chamber Gate; Heals? False
  * Layers: default
  * Event Command Chamber Gate
  > Door to Hive Storage
      Trivial
  > Door to Hive Tunnel
      Trivial

----------------
Windchamber Gateway
Extra - asset_id: 1966181726
Hint Features - Abyss, Grapple Point, Kinetic Orb Cannon
> Door to Path of Eyes; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Super Missile Blast Shield to Path of Eyes/Door to Windchamber Gateway
  * Extra - dock_name: South
  > Door to Grand Windchamber
      Morph Ball or Use Screw Attack (Space Jump)

> Door to Grand Windchamber; Heals? False
  * Layers: default
  * Power Bomb Blast Shield to Grand Windchamber/Door to Windchamber Gateway
  * Extra - dock_name: East
  > Door to Path of Eyes
      Any of the following:
          Morph Ball or Use Screw Attack (Space Jump)
          # https://www.youtube.com/watch?v=8eppx0qQsN0
          Scan Visor and Space Jump Boots and Extended Dash (Advanced)
  > Pickup (Energy Tank)
      Any of the following:
          Grapple Beam or Use Screw Attack (Space Jump)
          All of the following:
              Space Jump Boots
              Any of the following:
                  # https://www.youtube.com/watch?v=AaQP8P6H440
                  Scan Visor and Combat/Scan Dash (Intermediate)
                  # https://www.youtube.com/watch?v=AaQP8P6H440&t=9s
                  Morph Ball and Roll Jump (Intermediate)
                  # https://youtu.be/fdeZP-g-VtI?list=PLevfta9o_QKWuQNXAnmBXtzW4nmU5VLyN&t=1
                  Standable Terrain (Intermediate)
          # https://youtu.be/fdeZP-g-VtI?list=PLevfta9o_QKWuQNXAnmBXtzW4nmU5VLyN&t=16
          Boost Ball and Morph Ball and Boost Jump (Advanced)
          # https://www.youtube.com/watch?v=9eih7bLQ6zs
          Scan Visor and Extended Dash (Expert)

> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 4; Category? Major
  * Extra - location_data: frozendict.frozendict({'type': 'standard', 'exclude_memo_from_removal': False, 'original_model': 'EnergyTank', 'connections': (), 'removals': (1441962,), 'collision_offset': frozendict.frozendict({'x': 0.0, 'y': 0.0, 'z': 0.0}), 'instances': frozendict.frozendict({'pickup': 1441995, 'hud_memo': 1442006, 'streamed_audio': 1442000, 'sound': 1441994, 'audio_fade': 1441998})})
  > Door to Grand Windchamber
      Any of the following:
          Grapple Beam or Use Screw Attack (Space Jump)
          All of the following:
              Space Jump Boots
              Any of the following:
                  # https://www.youtube.com/watch?v=Kqb2GFVDuxo&t=8s
                  Morph Ball and Roll Jump (Intermediate)
                  # https://www.youtube.com/watch?v=AaQP8P6H440&t=9s
                  Scan Visor and Combat/Scan Dash (Intermediate)
          # https://www.youtube.com/watch?v=r9tlDg5aJ80&t=9s
          Scan Visor and Extended Dash (Expert)

----------------
Torvus Transport Access
Extra - asset_id: 2822315693
> Door to Path of Eyes; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Path of Eyes/Door to Torvus Transport Access
  * Extra - dock_name: North
  > Door to Transport to Torvus Bog
      Trivial

> Door to Transport to Torvus Bog; Heals? False
  * Layers: default
  * Missile Blast Shield to Transport to Torvus Bog/Door to Torvus Transport Access
  * Extra - dock_name: South
  > Door to Path of Eyes
      Trivial

----------------
Transport to Agon Wastes
Extra - asset_id: 1660916974
Hint Features - Abyss, Elevator, Luminoth Lore
> Door to Agon Transport Access; Heals? False
  * Layers: default
  * Normal Door to Agon Transport Access/Door to Transport to Agon Wastes
  * Extra - dock_name: Dock - North
  > Pickup (Missile)
      Power Beam
  > Elevator to Agon Wastes
      Scan Visor
  > Lore Scan
      Trivial

> Pickup (Missile); Heals? False
  * Layers: default
  * Pickup 5; Category? Minor
  * Extra - location_data: frozendict.frozendict({'type': 'standard', 'exclude_memo_from_removal': False, 'original_model': 'MissileExpansion', 'connections': (), 'removals': (1573051,), 'collision_offset': frozendict.frozendict({'x': 0.0, 'y': 0.0, 'z': 1.0}), 'instances': frozendict.frozendict({'pickup': 1573044, 'hud_memo': 1573045, 'streamed_audio': 1573046, 'sound': 1573079, 'audio_fade': 1573054})})
  > Door to Agon Transport Access
      Trivial

> Elevator to Agon Wastes; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Temple Grounds/Elevator to Temple Grounds; Custom name: Agon Gate
  * Extra - scan_asset_id: 1177189496
  * Extra - teleporter_instance_id: 1572998
  * Extra - keep_name_when_vanilla: False
  > Door to Agon Transport Access
      Trivial

> Lore Scan; Heals? False
  * Layers: default
  * Hint
  * Extra - translator: Violet
  * Extra - string_asset_id: 971220893
  > Door to Agon Transport Access
      Trivial

----------------
Temple Assembly Site
Extra - asset_id: 1263425809
Hint Features - Morph Ball Tunnel, Portal, Translator Gate
> Door to Storage Cavern B; Heals? False
  * Layers: default
  * Missile Blast Shield to Storage Cavern B/Door to Temple Assembly Site
  * Extra - dock_name: South1
  > Room Center
      Trivial

> Portal to Plain of Dark Worship; Heals? False
  * Layers: default
  * Dark Portal to Plain of Dark Worship/Portal to Temple Assembly Site
  * Extra - dock_name: VirtualNorth
  > Room Center
      Any of the following:
          After Temple Assembly Site Light Block
          # https://youtu.be/xrN9xSpv6YE?t=50
          Single Room Out of Bounds (Expert) and Use Screw Attack (Space Jump)

> Door to Temple Transport B; Heals? False
  * Layers: default
  * Normal Door to Temple Transport B/Door to Temple Assembly Site
  * Extra - dock_name: West
  > Translator Gate
      Trivial

> Door to Dynamo Chamber; Heals? False
  * Layers: default
  * Normal Door to Dynamo Chamber/Door to Temple Assembly Site
  * Extra - dock_name: North
  > Room Center
      Trivial

> Door to Collapsed Tunnel; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Collapsed Tunnel/Door to Temple Assembly Site
  * Extra - dock_name: South
  > Room Center
      Trivial

> Pickup (Missile); Heals? False
  * Layers: default
  * Pickup 6; Category? Minor
  * Extra - location_data: frozendict.frozendict({'type': 'standard', 'exclude_memo_from_removal': False, 'original_model': 'MissileExpansion', 'connections': (), 'removals': (1638494,), 'collision_offset': frozendict.frozendict({'x': 0.0, 'y': 0.0, 'z': 1.0}), 'instances': frozendict.frozendict({'pickup': 1638564, 'hud_memo': 1638495, 'streamed_audio': 1638550, 'sound': 1638487, 'audio_fade': 1638558})})
  > Room Center
      Morph Ball

> Event - Temple Assembly Site Light Block; Heals? False
  * Layers: default
  * Event Temple Assembly Site Light Block
  > Portal to Plain of Dark Worship
      Trivial
  > Room Center
      Trivial

> Room Center; Heals? False
  * Layers: default
  > Door to Storage Cavern B
      Trivial
  > Portal to Plain of Dark Worship
      Any of the following:
          After Temple Assembly Site Light Block
          All of the following:
              Single Room Out of Bounds (Expert) and Standable Terrain (Expert)
              Any of the following:
                  # Space Jump + Slope Jump https://www.youtube.com/watch?v=xrN9xSpv6YE
                  Space Jump Boots and Slope Jump (Expert)
                  # Space Jump + Screw Attack https://www.youtube.com/watch?v=OWgsurLljK0
                  Use Screw Attack (Space Jump)
  > Door to Dynamo Chamber
      Any of the following:
          Scan Visor or Space Jump Boots
          # https://www.youtube.com/watch?v=tV6cenp9QEQ
          Before Temple Assembly Site Light Block and Combat/Scan Dash (Advanced) and Standable Terrain (Intermediate)
          All of the following:
              Morph Ball
              Any of the following:
                  # Double Bomb Jump
                  Morph Ball Bomb and Bomb Jump (Beginner)
                  Screw Attack and Roll Jump (Advanced) and Standable Terrain (Beginner)
  > Door to Collapsed Tunnel
      Trivial
  > Pickup (Missile)
      All of the following:
          Morph Ball
          Any of the following:
              # Slope Jump https://www.youtube.com/watch?v=Y4tFJm4OAPQ
              Space Jump Boots or Slope Jump (Advanced)
              # Double Bomb Jump
              Morph Ball Bomb and Bomb Jump (Beginner)
              # https://youtu.be/hndjZg2v8pg
              Movement (Beginner) and Use Screw Attack (No Space Jump)
              # https://www.youtube.com/watch?v=DNAfsM-F6ns
              Scan Visor and Extended Dash (Advanced)
  > Event - Temple Assembly Site Light Block
      Shoot Light Beam
  > Translator Gate
      Trivial

> Translator Gate; Heals? False
  * Layers: default
  * Configurable Node
  * Extra - gate_index: 5
  * Extra - vanilla_actual: Violet
  * Extra - vanilla_color: Violet
  > Door to Temple Transport B
      Trivial
  > Room Center
      Trivial

----------------
Hive Storage
Extra - asset_id: 1667749239
> Door to Hive Chamber B; Heals? False
  * Layers: default
  * Normal Door to Hive Chamber B/Door to Hive Storage
  * Extra - dock_name: North1
  > Door to Command Chamber
      Trivial

> Door to Command Chamber; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Command Chamber/Door to Hive Storage
  * Extra - dock_name: West
  > Door to Hive Chamber B
      Trivial

----------------
Grand Windchamber
Extra - asset_id: 2909835645
Hint Features - Abyss, Boost Spinner, Grapple Point, Kinetic Orb Cannon, Portal
> Door to Windchamber Tunnel; Heals? False
  * Layers: default
  * Normal Door to Windchamber Tunnel/Door to Grand Windchamber
  * Extra - dock_name: North
  > Door to Windchamber Gateway
      Any of the following:
          Use Screw Attack (Space Jump)
          # https://www.youtube.com/watch?v=YnD0pFScq1g
          Scan Visor and Space Jump Boots and Combat/Scan Dash (Advanced)
          Grapple Beam and After Ing Windchamber Blue Seeker Lock
          Boost Ball and Morph Ball and Boost Jump (Ludicrous)
          All of the following:
              Scan Visor
              Any of the following:
                  # https://www.youtube.com/watch?v=soERaCLQYhs
                  Extended Dash (Expert)
                  Morph Ball and Extended Dash (Ludicrous) and Terminal Fall Abuse (Ludicrous)
  > Pickup (Sunburst)
      All of the following:
          Morph Ball and Space Jump Boots
          Any of the following:
              Scan Visor and After Ing Windchamber Yellow Seeker Lock and After Ing Windchamber Blue Seeker Lock and Combat/Scan Dash (Advanced)
              All of the following:
                  Morph Ball Bomb and Bomb Space Jump (Advanced) and Standable Terrain (Advanced)
                  Any of the following:
                      After Ing Windchamber Yellow Seeker Lock
                      # https://www.youtube.com/watch?v=FW9FoqbPefs
                      Scan Visor and Combat/Scan Dash (Expert)
                      # https://www.youtube.com/watch?v=xg_-nLeZb7E
                      Use Screw Attack (Space Jump)
              # https://www.youtube.com/watch?v=U6c-h1azXOM
              Screw Attack and Slope Jump (Advanced) and Standable Terrain (Advanced)

> Portal to Ing Windchamber; Heals? False
  * Layers: default
  * Dark Portal to Ing Windchamber/Portal to Grand Windchamber
  * Extra - dock_name: VirtualNorth1
  > Door to Windchamber Gateway
      Trivial

> Door to Windchamber Gateway; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Power Bomb Blast Shield to Windchamber Gateway/Door to Grand Windchamber
  * Extra - dock_name: West
  > Door to Windchamber Tunnel
      Any of the following:
          Use Screw Attack (Space Jump)
          # https://www.youtube.com/watch?v=YnD0pFScq1g&t=17s
          Scan Visor and Space Jump Boots and Combat/Scan Dash (Advanced)
          Grapple Beam and After Ing Windchamber Blue Seeker Lock
          All of the following:
              Scan Visor
              Any of the following:
                  # https://www.youtube.com/watch?v=soERaCLQYhs
                  Extended Dash (Expert)
                  Morph Ball and Extended Dash (Ludicrous) and Terminal Fall Abuse (Ludicrous)
  > Portal to Ing Windchamber
      Trivial
  > Pickup (Sunburst)
      All of the following:
          Morph Ball and After Ing Windchamber Yellow Seeker Lock and After Ing Windchamber Blue Seeker Lock
          Any of the following:
              Grapple Beam or Use Screw Attack (Space Jump)
              Scan Visor and Space Jump Boots and Combat/Scan Dash (Advanced)
              # Jump to center platform, then towards platform with the cannon https://youtu.be/_Cs-JtpIuNE
              Space Jump Boots and Standable Terrain (Beginner) and Terminal Fall Abuse (Beginner) and Normal Damage ≥ 10

> Pickup (Sunburst); Heals? False
  * Layers: default
  * Pickup 7; Category? Major
  * Extra - location_data: frozendict.frozendict({'type': 'standard', 'exclude_memo_from_removal': False, 'original_model': 'Sunburst', 'connections': (frozendict.frozendict({'target': 337444957, 'message': 'ACTV'}), frozendict.frozendict({'target': 337444957, 'message': 'ZERO'})), 'removals': (1900783, 337445090), 'collision_offset': frozendict.frozendict({'x': 0.0, 'y': 0.0, 'z': 1.0}), 'instances': frozendict.frozendict({'pickup': 1900791, 'hud_memo': 1900784, 'streamed_audio': 1900785, 'sound': 1900780, 'audio_fade': 1900781})})
  > Door to Windchamber Tunnel
      Any of the following:
          Space Jump Boots
          After Ing Windchamber Yellow Seeker Lock and Standable Terrain (Beginner)
  > Door to Windchamber Gateway
      Trivial

----------------
Transport to Torvus Bog
Extra - asset_id: 2889020216
> Door to Torvus Transport Access; Heals? False
  * Layers: default
  * Missile Blast Shield to Torvus Transport Access/Door to Transport to Torvus Bog
  * Extra - dock_name: North
  > Elevator to Torvus Bog
      Scan Visor

> Elevator to Torvus Bog; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Temple Grounds/Elevator to Temple Grounds; Custom name: Torvus Gate
  * Extra - scan_asset_id: 3917689266
  * Extra - teleporter_instance_id: 1966093
  * Extra - keep_name_when_vanilla: False
  > Door to Torvus Transport Access
      Trivial

----------------
Dynamo Chamber
Extra - asset_id: 3032508327
> Door to Communication Area; Heals? False
  * Layers: default
  * Normal Door to Communication Area/Door to Dynamo Chamber
  * Extra - dock_name: North
  > Door to Temple Assembly Site
      All of the following:
          After Dynamo Chamber Gates
          Any of the following:
              Space Jump Boots
              All of the following:
                  Morph Ball
                  Any of the following:
                      Power Bomb
                      # Double Bomb Jump
                      Morph Ball Bomb and Bomb Jump (Beginner)
  > Event - Dynamo Chamber Gates
      # https://www.youtube.com/watch?v=nfaLjCjc7vQ
      Scan Visor and Open Gates from Behind (Beginner)

> Door to Temple Assembly Site; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Temple Assembly Site/Door to Dynamo Chamber
  * Extra - dock_name: South
  > Door to Communication Area
      All of the following:
          After Dynamo Chamber Gates
          Any of the following:
              Space Jump Boots
              All of the following:
                  Morph Ball
                  Any of the following:
                      Power Bomb
                      # Double Bomb Jump
                      Morph Ball Bomb and Bomb Jump (Beginner)
  > Pickup (Power Bomb)
      Morph Ball and Power Bomb
  > Event - Dynamo Chamber Gates
      All of the following:
          Scan Visor
          Any of the following:
              Space Jump Boots or Before Dynamo Chamber Gates
              All of the following:
                  Morph Ball
                  Any of the following:
                      Power Bomb
                      # Double Bomb Jump
                      Morph Ball Bomb and Bomb Jump (Beginner)

> Pickup (Power Bomb); Heals? False
  * Layers: default
  * Pickup 8; Category? Minor
  * Extra - location_data: frozendict.frozendict({'type': 'standard', 'exclude_memo_from_removal': False, 'original_model': 'PowerBombExpansion', 'connections': (), 'removals': (2031810,), 'collision_offset': frozendict.frozendict({'x': 0.0, 'y': 0.0, 'z': 0.0}), 'instances': frozendict.frozendict({'pickup': 2031898, 'hud_memo': 2031813, 'streamed_audio': 2031762, 'sound': 2031897, 'audio_fade': 2031772})})
  > Door to Temple Assembly Site
      Morph Ball and Power Bomb

> Event - Dynamo Chamber Gates; Heals? False
  * Layers: default
  * Event Dynamo Chamber Gates
  > Door to Communication Area
      Trivial
  > Door to Temple Assembly Site
      Any of the following:
          Space Jump Boots
          All of the following:
              Morph Ball
              Any of the following:
                  Power Bomb
                  # Double Bomb Jump
                  Morph Ball Bomb and Bomb Jump (Beginner)
  > Pickup (Power Bomb)
      Morph Ball and Power Bomb

----------------
Temple Transport B
Extra - asset_id: 1287880522
> Door to Temple Assembly Site; Heals? False
  * Layers: default
  * Normal Door to Temple Assembly Site/Door to Temple Transport B
  * Extra - dock_name: East
  > Elevator to Great Temple
      Scan Visor

> Elevator to Great Temple; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Temple Transport B/Elevator to Temple Grounds; Custom name: Agon Quadrant
  * Extra - scan_asset_id: 2420389345
  * Extra - teleporter_instance_id: 2097251
  * Extra - keep_name_when_vanilla: False
  > Door to Temple Assembly Site
      Trivial

----------------
Storage Cavern B
Extra - asset_id: 3197418796
> Door to Temple Assembly Site; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Missile Blast Shield to Temple Assembly Site/Door to Storage Cavern B
  * Extra - dock_name: North
  > Pickup (Energy Tank)
      Trivial

> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 9; Category? Major
  * Extra - location_data: frozendict.frozendict({'type': 'standard', 'exclude_memo_from_removal': False, 'original_model': 'EnergyTank', 'connections': (), 'removals': (2162723,), 'collision_offset': frozendict.frozendict({'x': 0.0, 'y': 0.0, 'z': 0.0}), 'instances': frozendict.frozendict({'pickup': 2162716, 'hud_memo': 2162707, 'streamed_audio': 2162713, 'sound': 2162717, 'audio_fade': 2162709})})
  > Door to Temple Assembly Site
      Trivial

----------------
Windchamber Tunnel
Extra - asset_id: 2590194623
> Door to GFMC Compound; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Power Bomb Blast Shield to GFMC Compound/Door to Windchamber Tunnel
  * Extra - dock_name: East
  > Door to Grand Windchamber
      Morph Ball

> Door to Grand Windchamber; Heals? False
  * Layers: default
  * Normal Door to Grand Windchamber/Door to Windchamber Tunnel
  * Extra - dock_name: South
  > Door to GFMC Compound
      Morph Ball

----------------
Communication Area
Extra - asset_id: 1667141025
> Door to Dynamo Chamber; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Dynamo Chamber/Door to Communication Area
  * Extra - dock_name: South11
  > Door to Trooper Security Station
      Trivial
  > Next to Pickup
      Any of the following:
          # https://youtu.be/zgFMm9ywuX0
          Space Jump Boots or Slope Jump (Intermediate) or Standable Terrain (Beginner)
          All of the following:
              Morph Ball
              Any of the following:
                  # Double Bomb Jump
                  Morph Ball Bomb and Bomb Jump (Beginner)
                  # https://youtu.be/wamOGeIRec4
                  Boost Ball and Wall Boost (Intermediate)

> Door to Storage Cavern A; Heals? False
  * Layers: default
  * Normal Door to Storage Cavern A/Door to Communication Area
  * Extra - dock_name: South1
  > Next to Pickup
      Trivial

> Door to Trooper Security Station; Heals? False
  * Layers: default
  * Normal Door to Trooper Security Station/Door to Communication Area
  * Extra - dock_name: North
  > Door to Dynamo Chamber
      Trivial

> Pickup (Missile); Heals? False
  * Layers: default
  * Pickup 12; Category? Minor
  * Extra - location_data: frozendict.frozendict({'type': 'standard', 'exclude_memo_from_removal': False, 'original_model': 'MissileExpansion', 'connections': (), 'removals': (2556216,), 'collision_offset': frozendict.frozendict({'x': 0.0, 'y': 0.0, 'z': 1.0}), 'instances': frozendict.frozendict({'pickup': 2556217, 'hud_memo': 2556211, 'streamed_audio': 2556215, 'sound': 2556218, 'audio_fade': 2556212})})
  > Next to Pickup
      Trivial

> Next to Pickup; Heals? False
  * Layers: default
  > Door to Dynamo Chamber
      Trivial
  > Door to Storage Cavern A
      Any of the following:
          Space Jump Boots
          All of the following:
              Standable Terrain (Beginner)
              Any of the following:
                  Use Screw Attack (No Space Jump)
                  Morph Ball Bomb and Morph Ball and Bomb Jump (Intermediate)
  > Pickup (Missile)
      All of the following:
          Morph Ball
          Morph Ball Bomb or Power Bomb

----------------
GFMC Compound
Extra - asset_id: 1467316949
Hint Features - Abyss, Kinetic Orb Cannon, Translator Gate
> Door to Windchamber Tunnel; Heals? False
  * Layers: default
  * Power Bomb Blast Shield to Windchamber Tunnel/Door to GFMC Compound
  * Extra - dock_name: West
  > Door to Sacred Bridge
      Morph Ball
  > Room Center
      Trivial

> Door to Sacred Bridge; Heals? False
  * Layers: default
  * Missile Blast Shield to Sacred Bridge/Door to GFMC Compound
  * Extra - dock_name: WestTop
  > Door to Windchamber Tunnel
      Morph Ball
  > Pickup 2 (Missile On Ship)
      # https://www.youtube.com/watch?v=QDybuMqc31g
      After Jump Guardian and Movement (Advanced) and Use Screw Attack (No Space Jump)
  > Room Center
      Trivial

> Door to Trooper Security Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Trooper Security Station/Door to GFMC Compound
  * Extra - dock_name: East
  > Event - GFMC Compound Trooper Cutscene
      Trivial
  > Room Center
      Any of the following:
          After GFMC Compound Trooper Cutscene
          # https://www.youtube.com/watch?v=hLcABuul56M
          Slope Jump (Intermediate)

> Door to Fortress Transport Access; Heals? False
  * Layers: default
  * Normal Door to Fortress Transport Access/Door to GFMC Compound
  * Extra - dock_name: North
  > Translator Gate
      Trivial

> Pickup (Missile Launcher); Heals? False
  * Layers: default
  * Pickup 13; Category? Major
  * Extra - location_data: frozendict.frozendict({'type': 'standard', 'exclude_memo_from_removal': False, 'original_model': 'MissileLauncher', 'connections': (), 'removals': (606798322, 606798323), 'collision_offset': frozendict.frozendict({'x': 0.0, 'y': 0.0, 'z': 1.0}), 'instances': frozendict.frozendict({'pickup': 606798316, 'hud_memo': 606798325, 'streamed_audio': 606798326, 'sound': 606798315, 'audio_fade': 606798320})})
  > Room Center
      Trivial

> Pickup 2 (Missile On Ship); Heals? False
  * Layers: default
  * Pickup 14; Category? Minor
  * Extra - location_data: frozendict.frozendict({'type': 'standard', 'exclude_memo_from_removal': False, 'original_model': 'MissileExpansion', 'connections': (), 'removals': (741015716,), 'collision_offset': frozendict.frozendict({'x': 0.0, 'y': 0.0, 'z': 1.0}), 'instances': frozendict.frozendict({'pickup': 741016356, 'hud_memo': 741016354, 'streamed_audio': 741016353, 'sound': 741016357, 'audio_fade': 741016355})})
  > Room Center
      Trivial

> Event - GFMC Compound Trooper Cutscene; Heals? False
  * Layers: default
  * Event GFMC Compound Trooper Cutscene
  > Room Center
      Trivial

> Room Center; Heals? False
  * Layers: default
  > Door to Windchamber Tunnel
      Space Jump Boots
  > Door to Sacred Bridge
      Any of the following:
          Space Jump Boots
          All of the following:
              Morph Ball
              Any of the following:
                  Scan Visor and After GFMC Compound Trooper Cutscene
                  # Double Bomb Jump
                  Morph Ball Bomb and Bomb Jump (Beginner)
          # https://www.youtube.com/watch?v=KVn2Z2rEEx4
          Slope Jump (Beginner)
  > Door to Trooper Security Station
      Trivial
  > Pickup (Missile Launcher)
      Any of the following:
          Charge Beam or Missile
          All of the following:
              Knowledge (Beginner)
              Any of the following:
                  Shoot Annihilator Beam or Use Screw Attack (Space Jump)
                  All of the following:
                      Morph Ball
                      Morph Ball Bomb or Boost Ball or Power Bomb
  > Pickup 2 (Missile On Ship)
      All of the following:
          After Jump Guardian
          Any of the following:
              Space Jump Boots
              # https://www.youtube.com/watch?v=9gwynCfioeg
              Scan Visor and Extended Dash (Expert)
  > Event - GFMC Compound Trooper Cutscene
      Trivial
  > Translator Gate
      Trivial

> Translator Gate; Heals? False
  * Layers: default
  * Configurable Node
  * Extra - gate_index: 6
  * Extra - vanilla_actual: Violet
  * Extra - vanilla_color: Emerald
  > Door to Fortress Transport Access
      Trivial
  > Room Center
      Trivial

----------------
Storage Cavern A
Extra - asset_id: 939577218
> Door to Communication Area; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Communication Area/Door to Storage Cavern A
  * Extra - dock_name: North_Top
  > Keybearer Corpse (D-Isl)
      Trivial

> Keybearer Corpse (D-Isl); Heals? False
  * Layers: default
  * Hint
  * Extra - hint_index: 19
  * Extra - string_asset_id: 686343194
  > Door to Communication Area
      Trivial

----------------
Trooper Security Station
Extra - asset_id: 1441689027
> Door to GFMC Compound; Heals? False
  * Layers: default
  * Normal Door to GFMC Compound/Door to Trooper Security Station
  * Extra - dock_name: blue_0D_Temple_hall_West
  > Door to Communication Area
      All of the following:
          After Trooper Security Station Gate
          Any of the following:
              Morph Ball and Power Bomb
              # https://youtu.be/fxm-wLscSf4
              Knowledge (Beginner) and Use Screw Attack (Space Jump)
  > Event - Trooper Security Station Gate
      Trivial

> Door to Communication Area; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Communication Area/Door to Trooper Security Station
  * Extra - dock_name: blue_0D_Temple_hall_South
  > Door to GFMC Compound
      All of the following:
          After Trooper Security Station Gate
          Any of the following:
              Morph Ball and Power Bomb
              # https://youtu.be/fxm-wLscSf4
              Knowledge (Beginner) and Use Screw Attack (Space Jump)
  > Event - Trooper Security Station Gate
      Morph Ball and Scan Visor and Before Trooper Security Station Gate

> Event - Trooper Security Station Gate; Heals? False
  * Layers: default
  * Event Trooper Security Station Gate
  > Door to GFMC Compound
      Morph Ball
  > Door to Communication Area
      Any of the following:
          Morph Ball and Power Bomb
          Knowledge (Beginner) and Use Screw Attack (Space Jump)

----------------
Fortress Transport Access
Extra - asset_id: 1894115037
Hint Features - Light Energy Transport, Luminoth Lore
> Door to Transport to Sanctuary Fortress; Heals? False
  * Layers: default
  * Normal Door to Transport to Sanctuary Fortress/Door to Fortress Transport Access
  * Extra - dock_name: West
  > Door to GFMC Compound
      Trivial
  > Lore Scan
      Trivial

> Door to GFMC Compound; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to GFMC Compound/Door to Fortress Transport Access
  * Extra - dock_name: South
  > Door to Transport to Sanctuary Fortress
      Trivial
  > Pickup (Energy Tank)
      Light Suit

> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 16; Category? Major
  * Extra - location_data: frozendict.frozendict({'type': 'standard', 'exclude_memo_from_removal': False, 'original_model': 'EnergyTank', 'connections': (), 'removals': (3145776,), 'collision_offset': frozendict.frozendict({'x': 0.0, 'y': 0.0, 'z': 0.0}), 'instances': frozendict.frozendict({'pickup': 3145766, 'hud_memo': 3145771, 'streamed_audio': 3145772, 'sound': 3145767, 'audio_fade': 3145773})})
  > Door to GFMC Compound
      Trivial

> Lore Scan; Heals? False
  * Layers: default
  * Hint
  * Extra - translator: Violet
  * Extra - string_asset_id: 3478732186
  > Door to Transport to Sanctuary Fortress
      Trivial

----------------
Sacred Bridge
Extra - asset_id: 3132939042
> Door to GFMC Compound; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Missile Blast Shield to GFMC Compound/Door to Sacred Bridge
  * Extra - dock_name: East
  > Door to Sacred Path
      Any of the following:
          After Sacred Bridge Gate
          All of the following:
              Morph Ball
              Any of the following:
                  Scan Visor
                  # https://www.youtube.com/watch?v=GfRyq1ki6es
                  Space Jump Boots and Standable Terrain (Intermediate)
                  # https://www.youtube.com/watch?v=GfRyq1ki6es&t=15s
                  Morph Ball Bomb and Bomb Space Jump (Advanced)

> Door to Sacred Path; Heals? False
  * Layers: default
  * Normal Door to Sacred Path/Door to Sacred Bridge
  * Extra - dock_name: South
  > Door to GFMC Compound
      After Sacred Bridge Gate
  > Event - Gate Unlocked
      Dark Visor and Missile ≥ 5 and Seeker Launcher

> Event - Gate Unlocked; Heals? False
  * Layers: default
  * Event Sacred Bridge Gate
  > Door to Sacred Path
      Trivial

----------------
Transport to Sanctuary Fortress
Extra - asset_id: 3455543403
> Door to Fortress Transport Access; Heals? False
  * Layers: default
  * Normal Door to Fortress Transport Access/Door to Transport to Sanctuary Fortress
  * Extra - dock_name: East
  > Elevator to Sanctuary Fortress
      Scan Visor

> Elevator to Sanctuary Fortress; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Temple Grounds/Elevator to Temple Grounds; Custom name: Sanctuary Gate
  * Extra - scan_asset_id: 2363755252
  * Extra - teleporter_instance_id: 3342446
  * Extra - keep_name_when_vanilla: False
  > Door to Fortress Transport Access
      Trivial

----------------
Sacred Path
Extra - asset_id: 3258777533
> Portal to Profane Path; Heals? False
  * Layers: default
  * Dark Portal to Profane Path/Portal to Sacred Path
  * Extra - dock_name: VirtualNorth1
  > Door to Sacred Bridge
      Trivial
  > Door to Temple Transport A
      Trivial

> Door to Sacred Bridge; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Sacred Bridge/Door to Sacred Path
  * Extra - dock_name: North
  > Door to Temple Transport A
      Any of the following:
          Space Jump Boots
          All of the following:
              Scan Visor
              Any of the following:
                  After Sacred Path Wall Broken
                  # https://www.youtube.com/watch?v=KWBf1eqoLIY
                  Combat/Scan Dash (Advanced) and Slope Jump (Advanced) and Standable Terrain (Beginner)
          # Double Bomb Jump
          Morph Ball Bomb and Morph Ball and Bomb Jump (Beginner)
          # https://www.youtube.com/watch?v=F0qdiJEurHk&t=40s
          Movement (Intermediate) and Use Screw Attack (No Space Jump)
  > Event - Sacred Path Wall Broken
      Missile and Morph Ball

> Door to Temple Transport A; Heals? False
  * Layers: default
  * Normal Door to Temple Transport A/Door to Sacred Path
  * Extra - dock_name: South1
  > Portal to Profane Path
      Any of the following:
          Space Jump Boots
          # https://www.youtube.com/watch?v=WLL8nhzRu1s&t=6s
          Morph Ball Bomb and Morph Ball and Bomb Jump (Intermediate)
          # https://www.youtube.com/watch?v=WLL8nhzRu1s
          Movement (Beginner) and Use Screw Attack (No Space Jump)
          # https://www.youtube.com/watch?v=9RncWB9j1V0
          Morph Ball and Scan Visor and After Sacred Path Wall Broken and Combat/Scan Dash (Advanced)
  > Door to Sacred Bridge
      Trivial

> Event - Sacred Path Wall Broken; Heals? False
  * Layers: default
  * Event Sacred Path Wall Broken
  > Door to Sacred Bridge
      Trivial
  > Door to Temple Transport A
      Morph Ball

----------------
Temple Transport A
Extra - asset_id: 1345979968
> Door to Sacred Path; Heals? False
  * Layers: default
  * Normal Door to Sacred Path/Door to Temple Transport A
  * Extra - dock_name: North
  > Elevator to Great Temple
      Scan Visor

> Elevator to Great Temple; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Temple Transport A/Elevator to Temple Grounds; Custom name: Sanctuary Quadrant
  * Extra - scan_asset_id: 2155694422
  * Extra - teleporter_instance_id: 3538975
  * Extra - keep_name_when_vanilla: False
  > Door to Sacred Path
      Trivial

----------------
Credits
Extra - asset_id: 1393588666
> Event - Dark Samus 3 and 4; Heals? False; Default Node
  * Layers: default
  * Event Dark Samus 3 and 4
  * Extra - different_strongly_connected_component: True

